2048 Swift Game.
An iOS project built to explore Swift, application-logic patterns and perceived quality through animation and interface responsiveness.
Role
iOS development, game-logic architecture and experience animation.
Problem
The goal was to reproduce familiar gameplay while retaining full control over merge logic, scoring and state transitions.
Solution
I developed a custom implementation of the game engine, focusing closely on movement fluidity and robust rules.
Results
- A stronger command of Swift and UIKit fundamentals.
- A useful demonstration project showing genuine mobile progress.
- A clear foundation for further UX and game-logic iterations.